Restoring function to chronic pain patients

Learn how your patients can benefit from the KarunaHOME health kit and pain coaching program

12-week program

Non-pharmacological

Fun and engaging

Provider Portal

  • Remotely monitor patient progress

  • Access pain educational media

  • Track and send VET Kits (headsets and mifi’s)

  • View key analytics

  • Custom experiences for providers, clinicians, and pain coaches

Interested in how KarunaHOME can benefit for your patient population?

Trusted by

Patient Journey


Patients perform Karuna Virtual Embodiment Training (KVET) at home, while progress data is sent back to their providers.

KarunaHOME patient experience

Getting started

Patient meets with a clinician (either in person or over  video chat) to determine a plan of care for Karuna Virtual Embodiment Training™.
The KarunaHOME kit is then sent to the patient's house.

Training and coaching begin

Patient begins activities and meets with coach once per week to go review goals, progress, and educational materials.

Program continues

Patient continues regular training acitivities and meets with coach once per week.

Real world application

Patient applies functional progress to real world.

Finish program

Patient finishes program and returns kit to provider.

Want to learn more?

Research

Publications

KarunaHome Functional Rehabilitation Program Whitepaper:
Clinical Evidence

Whitepaper

Karuna Labs Inc. has developed the Karuna Virtual Embodiment Training™ (KVET™) system to address the need for alternative, non-invasive, non-pharmalogical methods to treat chronic pain. KVET™ uses a combination of movement sensors and embodied avatars that provide visual feedback during chronic pain functional rehabilitation. Our key innovation is the application of virtual reality (VR) to perform exposure therapy in a cognitive behavioral therapy protocol designed to treat chronic pain through neurocognitive retraining. Karuna Labs utilizes sensory reprocessing done through virtual reality and behavioral health coaching to unlearn chronic pain patterns.

Publication

Karuna Virtual Embodiment Training improves positive affect in multiple sclerosis patients with chronic pain

Research Pipeline

INSTITUTION

Penn Medicine

Karuna Labs

UCSF

Georgia State University


DESIGN | STATUS

A randomized controlled trial on patients with chronic low back pain

Status: Ongoing, actively recruiting

A randomized controlled trial on KarunaHOME for patients with general chronic shoulder pain 

Status: Ongoing, actively recruiting

Inpatient Trial: PRISM (Pain Relief with Individualized brain StiMulation)

Status: Ongoing, actively recruiting

Validation and feasibility of KarunaHOME for use in physical therapy

Status: Ongoing, actively recruiting

PI

Director, Pain Medicine and Palliative Care Professor of Anesthesiology and Critical Care at the Hospital of the University of Pennsylvania

Dr. Michael Ashburn, MD, MPH, MBA.

Dr. Michael Trujillo, PhD


VP of Clinical Affairs, Karuna Labs

Dr. Prasad Shirvalkar, MD, PhD

Neurologist and Pain Medicine   Specialist UCSF Dept. of Anesthesia

Dr. Sujay Galen, PhD

Chair, Department of Physical Therapy, Georgia State University

Clinical Evidence on VR and Rehabilitation

480

Journal articles *

93

Randomized controlled trials *

26

Meta-analyses articles *

*Searched by Karuna Labs, Inc. March 2021

Select Peer-Reviewed Research

DESIGN Double-blind, randomized, placebo-controlled trial

An 8-week self-administered at-home behavioral skills-based virtual reality program for chronic low back pain: Double-blind, randomized, placebo-controlled trial conducted during COVID-19

Self-administered VR therapy for chronic pain improves pain intensity and pain-related interference with activity, mood, and stress

DESIGN Randomized controlled trial

Virtual reality distraction induces hypoalgesia in patients with chronic low back pain: a randomized controlled trial

Virtual reality had large significant effect in reducing sensitivity to pain in patients with chronic nonspecific low back pain   (N = 84; 42 VR; 42 control

Altered visual feedback from an embodied avatar unconsciously influences movement amplitude and muscle activity

DESIGN Experimental

Visual augmentation in VR induced compensation and unconscious motor adaptation

Virtual reality as a therapy adjunct for fear of movement in veterans with chronic pain: single-arm feasibility study

DESIGN Feasibility

Findings support the feasibility of VR as an adjunct for Veterans with chronic pain.

Virtual reality for management of pain in hospitalized patients: A randomized comparative effectiveness trial

DESIGN Randomized controlled trial

VR significantly reduces pain versus an active control condition in hospitalized patients (N = 120; 61 VR; 59 Control)

Effect of fully immersive virtual reality treatment combined with exercise in fibromyalgia patients: a randomized controlled trial

DESIGN Randomized controlled trial

Immersive VR significantly improved pain, kinesiophobia, fatigue, physical activity and quality of life in fibromyalgia patients

DESIGN Experimental

Body movement reduces pain intensity in virtual reality–based analgesia

Moving in immersive virtual reality increases the analgesic effects of VR