Restoring function to chronic pain patients
Learn how your patients can benefit from the KarunaHOME health kit and pain coaching program
12-week program
Non-pharmacological
Fun and engaging
Provider Portal
Remotely monitor patient progress
Access pain educational media
Track and send VET Kits (headsets and mifi’s)
View key analytics
Custom experiences for providers, clinicians, and pain coaches
Interested in how KarunaHOME can benefit for your patient population?
Trusted by
Patient Journey
Patients perform Karuna Virtual Embodiment Training (KVET™) at home, while progress data is sent back to their providers.
KarunaHOME patient experience
Getting started
Patient meets with a clinician (either in person or over video chat) to determine a plan of care for Karuna Virtual Embodiment Training™.
The KarunaHOME kit is then sent to the patient's house.
Training and coaching begin
Patient begins activities and meets with coach once per week to go review goals, progress, and educational materials.
Program continues
Patient continues regular training acitivities and meets with coach once per week.
Real world application
Patient applies functional progress to real world.
Finish program
Patient finishes program and returns kit to provider.
Want to learn more?
Research
Publications
KarunaHome Functional Rehabilitation Program Whitepaper:
Clinical Evidence
Whitepaper
Karuna Labs Inc. has developed the Karuna Virtual Embodiment Training™ (KVET™) system to address the need for alternative, non-invasive, non-pharmalogical methods to treat chronic pain. KVET™ uses a combination of movement sensors and embodied avatars that provide visual feedback during chronic pain functional rehabilitation. Our key innovation is the application of virtual reality (VR) to perform exposure therapy in a cognitive behavioral therapy protocol designed to treat chronic pain through neurocognitive retraining. Karuna Labs utilizes sensory reprocessing done through virtual reality and behavioral health coaching to unlearn chronic pain patterns.
Publication
Karuna Virtual Embodiment Training improves positive affect in multiple sclerosis patients with chronic pain
Research Pipeline
INSTITUTION
Penn Medicine
Karuna Labs
UCSF
Georgia State University
DESIGN | STATUS
A randomized controlled trial on patients with chronic low back pain
Status: Ongoing, actively recruiting
A randomized controlled trial on KarunaHOME for patients with general chronic shoulder pain
Status: Ongoing, actively recruiting
Inpatient Trial: PRISM (Pain Relief with Individualized brain StiMulation)
Status: Ongoing, actively recruiting
Validation and feasibility of KarunaHOME for use in physical therapy
Status: Ongoing, actively recruiting
PI
Director, Pain Medicine and Palliative Care Professor of Anesthesiology and Critical Care at the Hospital of the University of Pennsylvania
Dr. Michael Ashburn, MD, MPH, MBA.
Dr. Michael Trujillo, PhD
VP of Clinical Affairs, Karuna Labs
Dr. Prasad Shirvalkar, MD, PhD
Neurologist and Pain Medicine Specialist UCSF Dept. of Anesthesia
Dr. Sujay Galen, PhD
Chair, Department of Physical Therapy, Georgia State University
Clinical Evidence on VR and Rehabilitation
480
Journal articles *
93
Randomized controlled trials *
26
Meta-analyses articles *
*Searched by Karuna Labs, Inc. March 2021
Select Peer-Reviewed Research
DESIGN Double-blind, randomized, placebo-controlled trial
An 8-week self-administered at-home behavioral skills-based virtual reality program for chronic low back pain: Double-blind, randomized, placebo-controlled trial conducted during COVID-19
Self-administered VR therapy for chronic pain improves pain intensity and pain-related interference with activity, mood, and stress
DESIGN Randomized controlled trial
Virtual reality distraction induces hypoalgesia in patients with chronic low back pain: a randomized controlled trial
Virtual reality had large significant effect in reducing sensitivity to pain in patients with chronic nonspecific low back pain (N = 84; 42 VR; 42 control
Altered visual feedback from an embodied avatar unconsciously influences movement amplitude and muscle activity
DESIGN Experimental
Visual augmentation in VR induced compensation and unconscious motor adaptation
Virtual reality as a therapy adjunct for fear of movement in veterans with chronic pain: single-arm feasibility study
DESIGN Feasibility
Findings support the feasibility of VR as an adjunct for Veterans with chronic pain.
Virtual reality for management of pain in hospitalized patients: A randomized comparative effectiveness trial
DESIGN Randomized controlled trial
VR significantly reduces pain versus an active control condition in hospitalized patients (N = 120; 61 VR; 59 Control)
Effect of fully immersive virtual reality treatment combined with exercise in fibromyalgia patients: a randomized controlled trial
DESIGN Randomized controlled trial
Immersive VR significantly improved pain, kinesiophobia, fatigue, physical activity and quality of life in fibromyalgia patients
DESIGN Experimental
Body movement reduces pain intensity in virtual reality–based analgesia
Moving in immersive virtual reality increases the analgesic effects of VR