Data that is trackable is tractable
Immersive Virtual Reality, Graded Motor Imagery (GMI), and Mirror Visual Feedback (MVF) have over two decades of research
Non-Invasive and Non-Drug
Karuna uses immersive virtual reality with real-time motion tracking
Making Use of The Brain’s Neuroplasticity
Our virtual embodiment training program takes a multi-modal approach to pain management and rehabilitation
Karuna contains modules for upper limb, lower limb, cervical and lumbar spine
Virtual Embodiment TrainingTM
Karuna employs principles of virtual embodiment and motor imagery to help patients retrain their brains.
Karuna’s Virtual Embodiment TrainingTM (VET) has been developed for pain of the arms, shoulders, legs, low back, and neck.
Motor Imagery and Graded Exposure in Immersive Virtual Reality
Example of one VET Sequence
- Put on virtual reality headset
- Move non-painful side of body
- VR creates the illusion that the movement is occurring on the painful side
- Play games that mimic activities of daily living
- 10-30 minute session every other day for 4 – 6 weeks
Track progress on our online analytics platform. Karuna measures pain-free range of motion, fear and avoidant behavior, and visual-analogue pain scores.
Detailed tracking on pain-free range of motion, compensations in reach tasks, and pain scale scores are displayed in separate online platforms for patients and providers.